www.eyesreality.com

🇫🇷 EyesReality – made in France 🇫🇷

FAQs

General questions

Technical questions

It can be used in two different ways;

  1. A classic clinical chart, to help the general public better understand the disabilities or limitations caused by each condition.
  2. A specific clinical chart, to help families, carers and work colleagues better understand the difficulties that visually impaired people may face in their daily lives.

List of pathologies : ARMD, Glaucoma, Diabetic retinopathy, Pigmentary retinopathy, Cataract, Stargardt, Retinal detachment, Albinism, Nystagmus, Monocular blindness, Various hemianopsias and quadranopsias, etc.

Impairments/symptoms that can be simulated: Neuro-visual disorders, Loss of one eye, Impairment of central vision, Impairment of peripheral vision, Blurred vision (in visual acuity), Photophobia, Decrease and loss of colour vision, Decrease and loss of contrast vision, Nystagmus, and Impairment of the personalised visual field using the Estermann Grid.

Yes, the simulator allows up to 5 headsets to be controlled simultaneously. With two tablets and one animator, it is possible to control up to 10 headsets at the same time.

The advantage is that the experience is exactly the same and the settings applied instantly to all 3 augmented reality masks.

It is possible to re-use your tablet, provided it is running Android version 13.

In this case, you can install the mask control software yourself, but you will need to be comfortable with the new technology, particularly Android.

Not yet, but this is planned for future developments.

The solution can now be updated remotely via the PlayStore in private. At the moment, we carry out updates every 2 to 3 months.

They are free as long as the technical prerequisites for our software upgrades do not require hardware changes.

Yes, it’s possible on any device equipped with an HDMI connector thanks to Mira-Cast technology, which you can buy freely, or hire if it’s just for an event.

For the moment, the visually impaired simulator system is only available in French and English. Other languages will follow soon. You can contact us to request a translation in your language.

No, our simulator stands out by using real-life scenes instead of created 3D scenes. This provides a more authentic representation of the daily environments of visually impaired individuals.

Yes, one year guarantee.

Yes included, but limited to hardware possibilities and performance. For information, customers who purchased version 1, in 2022 years, benefited from the free update.

→ We made the technological choice of a smartphone integrated into a mask to guarantee product durability, excellent visual field calibration, and excellent image definition (Full HD, Super AMOLED screen panel, 120 HZ image refresh rate).
→ A new working tool for orthoptists, as it is rapidly operational and turnkey. What’s more, the simulator increases the success rate of visual rehabilitation, and involves the family in equipping the visually impaired person with technical aids. It also immediately changes the behavior of professional caregivers.

→ This tool does not replace the plastic glasses used for moving around, and night masks (which simulate blindness and awaken the senses).
→ If you want to move around with the simulator, you’ll need to use your elbow for guidance.
→ Eyes Reality is the world’s most realistic solution. It can be used in static standing or sitting situations, in real-life contexts. This tool is ideal for finding ways of compensating, or making people understand the difficulties encountered by the visually impaired.

Distributor questions

To become a supplier, start by completing our online application form. After assessment, our purchasing team will contact you to discuss the next steps.

We are looking for suppliers who offer quality products or services, meet our ethical and environmental standards, and are financially stable. Previous experience in your field is also a plus.

We carry out regular audits and apply for certifications to guarantee the quality and origin of our products. We also encourage transparent communication with all our suppliers.

Our standard payment terms are 30 days after receipt of invoice. However, this may vary depending on the contractual agreement.

Yes, we favour long-term relationships with our suppliers. After an initial evaluation period, we discuss long-term contracts with those who meet our criteria.

Can be customised by 3D printing with your logo for €149 a piece, for orders of 3 or more.

We created this visually impaired simulator with the aim of raising awareness of the reality of visually impaired people. Raising awareness helps to publicize the difficulties and challenges that visually impaired people face on a daily basis.

By raising awareness among the general public and institutions, we also aim to promote inclusion and accessibility for visually impaired people.

In short, raising awareness of visual impairment plays an essential role in promoting inclusion, accessibility and respect for visually impaired people. It contributes to a more inclusive society, where visually impaired people can live fully and participate actively in society.

Visual Impairment Simulator (EyesReality).

This immersive, interactive tool simulates over 25 common visual pathologies (AMD, glaucoma, diabetic retinopathy, etc.). It also offers the possibility of combining several pathologies in a real-life situation, thanks to augmented reality.

The EyesReality Simulator is an invaluable tool for raising awareness of visually impaired pathologies.

The LVS Simulator is a valuable awareness-raising tool for :

  • Visually impaired patient associations.
  • Establishments specializing in visual impairment.
  • Support professionals: orthoptists, occupational therapists, specialized educators, autonomy instructors.
  • Awareness-raising officers and educational managers organizing workshops and awareness-raising campaigns.
  • Schools and training establishments for healthcare professionals.
  • Universities.
  • Hospitals with ophthalmology departments.
  • And all establishments carrying out awareness-raising campaigns on visual impairment.
  • It is also intended for any establishment with an ageing simulator (nursing staff training establishments, institutions, associations, etc.).

Compared with cardboard or plastic glasses, and free mobile applications, the experience with our augmented reality simulator is much more immersive and realistic. It also simulates a specific clinical picture, giving families, carers and work colleagues a better understanding of the difficulties encountered in everyday life by visually impaired people.

What’s more, this technological innovation is generating even more curiosity about a subject that is often little or poorly addressed – visually impaired people.

It offers a practical experience that complements the theoretical information.

The LVS visually impaired simulator is an extremely effective tool that allows you to experience the difficulties, apprehensions and fears that visually impaired people experience on a daily basis.

This tool should be integrated into a carefully thought-out teaching process, and we recommend that trainers are well versed in the subject of visual impairment so that they can respond to any questions or objections that the experience may raise.

If you are in France, you can obtain it directly from Cflou. For other countries, the simulator is available from our authorised distributors. If you do not see your preferred distributor in our list, please invite them to contact us to set up a distribution agreement.

The duration of the awareness-raising experience is variable, as it depends on the exercises and workshops that you will build around this augmented reality simulator and therefore in its real environment (writing, reading, use of the computer and keyboard, guided movement, etc.).

For a successful experience, you should allow at least 6 minutes per person with the headset on, and a maximum of 25 minutes.

Everything will depend on the number of masks you have in your possession on the day of the awareness-raising event, the time devoted to the workshops, and the associated educational content.

If you keep to the minimum time, you can educate 10 people in 1 hour with 1 mask.

Note that if too many people need to be taught at the same time, you can project the simulator image onto a television or HDMI projector. The result is less immersive, but by using one person as a tester, witnessing the difficulties encountered by the tester can already be a source of awareness of visual impairment.

No, the EyesReality Simulator has been designed to be easy to use. However, it is strongly recommended that you have a good knowledge of visual impairment and how to compensate for it. This will enable you to answer the questions raised by the experience, and end on a positive note.

In addition, a presentation booklet describing the pathologies is provided.

Yes, unlike systems based on 3D, our simulator uses real environments, which allows for a better understanding of the lifestyle of visually impaired individuals and finding appropriate compensations or technical solutions.

Yes, our simulator allows for the simulation of essential activities like reading, writing, recognizing people, and watching TV. This helps users to understand the daily challenges faced by visually impaired individuals.

Approximately 4 days.

  • “Insufficient awareness of visual disability, with little awareness of everyday impacts (loss of autonomy, stress, isolation, discrimination).”
  • “Masks or glasses offer limited, unrealistic immersion.”
  • “70% of visually impaired people of working age in France are unemployed.”
  • “Lack of understanding of visual impairment.”
  • “Poor involvement of the family in the process of accompanying the visually impaired.”
  • “Children are missing out on years of schooling due to a lack of support from the parents and teachers around them.”
  • “Schools lose money on every child who misses out on schooling because of a lack of support.”

Solutions:

  • Ultra-realistic immersion and role-playing in real-life environments (reading, writing, moving around, computer use).
  • Innovative awareness-raising using new technologies.
  • Adaptation to specific pathologies (AMD, cataracts, etc.) and varied scenarios.
  • Simulation of contrast management and awareness of stress linked to visual impairment.

Benefits :

  • Better understanding of visual impairment by caregivers, colleagues and the general public.
  • Improved attitude of caregivers and colleagues towards the visually impaired.
  • Awareness-raising workshops and simulator rental for events or training courses.
  • For independent instructors + orthoptists: Help in identifying new means of compensation.

→ Future updates are included if you buy the latest model of the simulator (subject to Hardware feasibility).
→ If you don’t buy now, you run the risk of creating awareness campaigns that are far less immersive and therefore less impactful on caregivers.

How to prove the simulator’s effectiveness?
→ Impact and satisfaction study (92% very satisfied). Results validated by partners such as Fondation Le Phare.

Our teams don’t have the time… what if that wasn’t a problem anymore ?
→ Intuitive, fast and autonomous use with initial support.
→ Yet it’s a new working tool for your teams that, once adopted, will be indispensable, so positive will its impact be on the professional and family caregivers of the visually impaired.

A costly investment… or a profitable opportunity?
→ Profitability guaranteed through rental or the transformative effect on inclusion and prevention.
Thanks to the simulator and its innovative, fun aspect, they’ll be able to sell more awareness-raising services
V1 = €1,500 incl. VAT (association)
→ Just in time, we’ve just announced a price cut for associations in France thanks to the product’s maturity. V2 is €2,500 incl. VAT.

Do you need an operator to raise awareness?
→ Yes, and fortunately so, because we need to be able to answer the questions asked by families and professional caregivers. That’s the aim, to open the floor and change their behavior with DVs.
→ What’s more, the training lasts between 15 and 30 min, depending on the profile. As opposed to several days for some virtual reality solutions.

 

Why isn’t virtual reality enough?
→ No, virtual reality has imposed scenes that are limited in number. Whereas virtual reality really lets you put yourself in real everyday conditions, and do practical workshops in reading, writing, face recognition. It also enables us to find ways of compensating that we hadn’t identified before.
→ In addition, virtual reality requires the use of a computer and specific training to use it. Much more complex and costly to implement.
→ In VR, the duration of an awareness campaign is much longer. So you’re raising awareness among far fewer people than with our simulator. Democratization not possible.
→ Finally, it’s a much more expensive solution.

 

Need to talk about it at a team meeting?
→ When is the next team meeting? What day can we schedule the next meeting?

 

Is our solution adapted to your needs?
→ Complete customization according to pathologies and scenarios required.
→ All orthoptists and autonomy instructors should have one. It’s a new working tool. You do buy a bit of equipment for them, don’t you?
→ How much does a visually impaired person who doesn’t come to rehabilitation sessions cost you and society? Who doesn’t get technical aids because his family doesn’t understand his pathology? How many schooling failures occur because teachers lack the empathy to adapt to their pupils?